Freefall flight gestures
What we did: the full in-flight gesture set — every signal hand-keyed on the vanilla character rig, baked and wired into the engine.
Animation ours end to end.
ARGUS SERVICES
// Custom 3D — Arma Reforger
Models, rigs, animations, colliders and materials for Reforger units and mod teams — built to your request, delivered as Blender/FBX source.
The hand signals you're watching are ours — hand-keyed gesture animation.
// READY-MADE
Finished pieces, sold as-is — Blender/FBX source, rigged and textured.
// WHAT WE DO
Gear, rigs and animation — built to hold up this close
In-engine footage, Arma Reforger// WORK WE'VE DONE
What we did: the full in-flight gesture set — every signal hand-keyed on the vanilla character rig, baked and wired into the engine.
Animation ours end to end.
What we did: the ground-side gesture set — hand-keyed, additive, playing over the vanilla animation graph without breaking it.
Animation ours end to end.
What we did: gesture animation, full vehicle rigging and physics tuning on the bike, parachute rigging, flight mechanics and pose system.
The source models aren’t ours — the work to make them run in Arma is.
What we did: aircraft rig, colliders, materials and animation on the C-17; worn-gear rigging on the parachute rig, altimeter and NavBoard. The AR overlay and sling are our platform and mod work — shown for context, not a commission item.
The source models aren’t ours — the work to make them run in Arma is.
What we did: interior materials, flight behavior and landing — the work that turns a static model into an aircraft.
The source model isn’t ours — the work to make it run in Arma is.
What we did: flight model, control surfaces, the whole airborne behavior.
The source model isn’t ours — the work to make it run in Arma is.
What we did: gesture animation plus the strap/attachment mechanics that let a bike ride a jump.
The source models aren’t ours — the work to make them run in Arma is.
What we did: worn-gear rigging and weighting, channel-packed PBR materials, the NavBoard build. The bag model was sourced — the rig and every mechanic on it are ours.
The source models aren’t ours — the work to make them run in Arma is.
What we did: worn-gear fitting, rigging and materials — helmets, the wrist-mounted GPS unit, the NavBoard.
The source models aren’t ours — the work to make them run in Arma is.
// BASE MODELS
// GUIDE PRICES
Every job is quoted individually once we've seen the scope. These are starting points, not a price list.
Patch / insignia ................ from $50 Prop / gear item ................ from $50 Retexture / material pass ....... from $75 Complex prop / small vehicle .... from $150 Animation set ................... from $150 Rigged vehicle (rig+colliders) .. from $300
Minimum engagement $50. We take work on selectively — an enquiry isn't a booking.
// HOW IT WORKS
// FAQ
// THE IMPORTANT PART, PLAINLY
ARGUS Services sells 3D modelling, rigging, animation and texture work delivered as Blender/FBX source files. We do not sell mods, game content, or anything that runs in Arma Reforger. What you do with the source in your own project is yours.
All work is authored in Blender and delivered as source (.blend / FBX) plus textures. Models and animations are rigged for Enfusion, but no part of our work uses the Enfusion Blender Tools — that addon ships under Bohemia's non-commercial tools licence. Engine import and export is performed by the client, on the client's machine, with the client's own tools.
Not affiliated with or authorized by Bohemia Interactive a.s. Bohemia Interactive, ARMA and all associated logos and designs are trademarks or registered trademarks of Bohemia Interactive a.s.
ARGUS Services is a commissions desk and a shop for ready-made source files. It is separate from the ARGUS platform, and buying from one has nothing to do with the other.